8/17/2023 0 Comments Pathfinder paladin oath of loyalty![]() ![]() The Holy Gun merges the Gunslinger with the Paladin. Oaths: Corruption, Fiends, Savagery, Wyrm, Charity, Chastity, Loyalty, VengeanceĬompatible Archetypes: Holy Gun, Holy Tactician, Hospitaler, Sacred Servant, Sacred Shield, Shining Knight, Temple Champion, Undead Scourge, Warrior of the Holy Light Holy Gun You can only share this one feat with your allies. It’s dull, the bonuses are mediocre, and in this case you have top give upīut by 5th level you won’t be able to get anything particularly exciting, and The Teamwork Feat ability is lousy and doesn’t improve, and Favored Terrain has always been awful and boring.Ĭlass Skills: Both skills are situational,Īnd Paladins only get 2+ skills ranks, and Intelligence is their only dumpįavored Terrain (Ex): I hate Favored Terrain. The Holy Guide is a lousy attempt to introduce Teamwork feats and Favored Terrain to the Paladin. Replaced Features: Divine Grace, Lay on Hands, Mercy, Channel Positive Energy, Divine Bond, Holy ChampionĬompatible Archetypes: Undead Scourge, Warrior of the Holy Light Holy Guide Levels, so it’s nice to have access to a constant source of flight.Ībilities, and you can fly without needing your mount. Very powerful, but you get it three levels behind Clerics and Wizards.ĭivine Bond (Su): Turn your Warhorse into aįlying warhorse, which technically isn’t a Pegasus. At higher levels you gain truespeech,Ĭompletely invalidating Voices of the Spheres, and finally you gain theĪbility to create a protective aura for a few rounds per day. Linguistics could replace this, and Divine Grace is one of the Paladin’s best Overall, the archetype just doesn’t add anything worth having. You give up many important Paladin abilities for some abilities that could replaced with a single spell or a few skill ranks. While the concept is great, and the flavor makes sense, the archetype just isn’t very good. The Empyreal Knight is a Paladin trying to become an Angel. Replaced Features: Armor Proficiency, aura of courage, divine bond, Mercy (6th level), aura of resolve, aura of justice, aura of faithĬompatible Archetypes: None Empyreal Knight Level almost everything will have DR, and DR/good is common for evil To hand everyone in your party a bow and point them at something far away. These feats they should have them already. Hunter’s Blessing (Su): If your allies need ![]() The need for Improved Precise Shot, especially if you spend all of your time Returning quality to your weapons, you should just buy a weapon with theįor a Mercy, but it will take until fairly high level before the range exceedsĪura of Care (Su): This greatly mitigates Shared Precision (Su): It’s not often that To be a decent archer it shouldn’t matter. It hurts to give up heavy armor, but with enough dexterity The Divine Hunter is on par with the standard Paladin, and brings some nice feats and abilities which make archery easier. Most Paladins are melee characters, but the Divine Hunter takes a step back to use ranged weapons. Oaths: Chastity, Corruption, Loyalty, Savagery, VengeanceĬompatible Archetypes: Hospitaler, Undead Scourge, Warrior of the Holy Light Divine Hunter The list of abilities is respectable, and the ability to addĮnergy resistance adds some nice defensive versatility to the Paladin. In the party to handle conditions which you could cover with Mercy.īetter for weapons, but this is miles better than the Sacred Shield archety’esĭivine Bond. You give up Mercy for this, so ensure that you have a capable healer The area is small, all of the effects are situational, and the duration is Shared Defense (Su): The bonuses are small, The change to Divine Bond is perhaps the biggest part of the archetype. Shared defense removes the Paladin’s ability to remove negative status effects, but provides a few immunities to your allies for a few rounds. The Divine Defender is a small change to the Paladin, and very slightly shifts the Paladin from a “kill them now, fix us later” policy to a “get through the fight in one piece” policy. Blue: Fantastic options, often essential.Red: Bad, useless options, or options whichĪre extremely situational.Also note that many colored items are also links to the Paizo SRD. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. We support a limited subset of Pathfinder’s rules content. Paladin archetypes completely ignore the Paladin’s skill list, but provide some interesting options to emphasize the Paladin’s combat and healing abilities. The Paladin is generally a defender or striker with the ability to be a face and a healer if the need arises. ![]()
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